Words
Verbal reasoning and English questions rely on a wide vocabulary: meanings, opposites, spelling and how words are linked.
17 verbal reasoning games ›Rush builds the word knowledge, number facts and shape skills the 11+ relies on, a few minutes a day, until they’re automatic.
Practice papers usually come in the last year or so, and they assume the basics are already in place. Rush builds the basics from Year 3, and keeps them quick alongside papers in Years 5 and 6.
A timeline from Year 3 to Year 6. Practice papers and mocks sit in Years 5 and 6, tutoring and courses in Years 4 to 6, and Rush runs from Year 3 to the exam.
Most exam questions rely on a small piece of knowledge. A child who knows it straight away has more time for the question.
Verbal reasoning and English questions rely on a wide vocabulary: meanings, opposites, spelling and how words are linked.
17 verbal reasoning games ›Maths questions rely on times tables, fractions and quick mental arithmetic, with no calculator.
11 maths games ›Non-verbal reasoning relies on seeing how a shape turns, reflects or folds without drawing it out.
13 non-verbal reasoning games ›Exam papers are timed. A child who knows the basics by heart has time to think and check. A child who has to work out every step runs short.
Short, regular practice builds speed better than long sessions now and then.
Keep using them. Rush practises the basics their methods rely on.
Teach methods and build stamina for a full paper, at a table with a pencil.
Makes the basics automatic, in a few spare minutes, 100 seconds at a time.
Rush doesn’t cover comprehension, creative writing or long multi-step problems, and it isn’t the place to learn a method for the first time.
There’s no account. Everything is kept on your iPhone or iPad and never sent to us, and the app has no third-party code. Read the privacy policy.
Six games, two in each section, and today’s rush every day.
A year, with the first week free. All 41 games for every player. Or £3.99 a month.
The free six are Synonyms, Antonyms, Multiply & Divide, Add & Subtract, Turned Shapes and Reflections. There are no adverts, and Premium is the only purchase.
Rush is made for ages 7 and up, so it can start from Year 3. Starting early gives the basics time to become automatic before papers and mocks begin.
The 11+, CAT4, Common Entrance, the ISEB Pre-Test, 7+ and 8+ entry, and KS2 SATs. Rush practises the word, maths and non-verbal reasoning skills that come up in them. For SATs that means maths, spelling, punctuation and word classes, not clauses or the passive voice.
There’s no set amount. A few games most days, about ten minutes, is plenty. Short, regular practice helps speed more than one long session at the weekend.
Each game adjusts as they play. It starts on the easiest questions, moves up a level after three right in a row (two when they’ve reached that level before) and back down after two wrong in a row.
A little. Each game stops after 100 seconds, or after 20 questions in Relaxed mode, and a few games a day, about ten minutes, is plenty. There are no adverts, videos or feeds to keep them playing, and the daily reminder stays off unless you turn it on.
Turn on Relaxed mode for their player. Their games have no clock, just 20 questions at their own pace. Relaxed games don’t count towards best scores, Progress shows their accuracy instead, and today’s rush stays timed.
It can help. Relaxed mode turns the clock off for their player, Review lets them practise their mistakes without the clock, and each timed game is only 100 seconds, so short sessions are easy. For the exam itself, talk to the school’s SENCO about access arrangements, such as extra time, well before the registration deadline. In some areas, Kent for one, requests close on that date.
There’s no chat, no messages, no online leaderboard and no account. The leaderboard only shows the players on your own iPhone or iPad, nothing about your child is sent to us, and a shared score picture never includes a name.
Yes. In Progress, pick a game, then pick any time they played it to see every question in the order it came, with the answer they chose. Rush keeps this for the last 20 times they played each game. Anything they got wrong also waits in Review, with the answer and why, until they put it right.
No. Once Rush is installed it works offline, so it’s fine in the car, on holiday or anywhere without a signal.
Yes. Up to eight players on one iPhone or iPad, each with their own scores and mistakes, and one subscription covers them all.
Yes. One subscription works on every iPhone and iPad signed in to the same Apple Account: install Rush on the other device and tap Restore Purchases. It isn’t shared with other people through Family Sharing. If your child’s iPad uses their own Apple Account, buy Premium on that iPad: with Ask to Buy on, you approve it from your own device. Each device keeps its own players and scores.
No. Rush is only on iPhone and iPad. The guides on this website, and the six-question demos on the topic pages, work in any browser, Android included.
In your Apple Account settings on the iPhone or iPad, at least 24 hours before it renews. The six free games stay free either way.