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The best board and card games for building 11+ thinking skills

Board and card games that give children hours of fun practice at number facts, words, shapes and logic, the skills reasoning tests rely on. Our picks by skill.

Updated 4 minute read

Board and card games won’t make a child cleverer overnight. What they do is give children hours of happy practice at the exact skills reasoning tests use: quick number facts, words, picturing shapes and thinking a move ahead. And nobody has to be told to play them.

Here are our picks, grouped by the skill they practise. The ages and player counts are the makers’ own.

Quick number work

  • Monopoly Deal (Hasbro, 8+, 2 to 5 players). Every turn is adding up rent and making change in your head, fast, with someone waiting.
  • Rummikub (IDEAL in the UK, 7+, 2 to 4 players). Runs and sets of numbered tiles, so children spot sequences and number patterns without noticing.
  • Sleeping Queens (Gamewright, 8+, 2 to 5 players). You play cards by making simple sums like 3 + 5 = 8, so younger children get quick addition every turn.
  • Top Trumps (Winning Moves, 6+, 2 or more players). Comparing big numbers and decimals at speed, with a pack on whatever your child loves.
  • Prime Climb (Math for Love, 10+, or 8+ with a grown-up, 2 to 4 players, plus a solo version). Multiplying and dividing to move, with colour-coded factors that make primes jump out.
  • Cribbage, with an ordinary pack. Counting cards that make 15 is number bonds over and over, and it’s a lovely game to learn from a grandparent.

Words

  • Bananagrams (ages 7 and up, 1 to 8 players). Building your own crossword against the clock, rearranging words as you go, which is anagrams and spelling in one.
  • Boggle (Hasbro, 8+, 1 or more players, so it works solo too). Finding words in a grid of letters trains the eye that hidden-word questions need.
  • Articulate! for Kids (Drumond Park, 6+, 4 to 20 players). Describing a word without saying it is synonyms and vocabulary at full speed.

Shapes and spatial thinking

  • Blokus (Mattel, 7+, 2 to 4 players). Fitting turned and flipped pieces into gaps is the heart of non-verbal reasoning.
  • Ubongo (Thames and Kosmos, 8+, 1 to 4 players). A race to fill a shape with tetris-like pieces, and it has a solo version.
  • ThinkFun Rush Hour (8+, 1 player). A traffic-jam puzzle with 40 challenge cards, easy to hard. Perfect for a child to play alone. (No relation to our app.)
  • Labyrinth (Ravensburger, 7+, 2 to 4 players). Shifting the maze to open a path means picturing what moves where before you move it.

Logic, planning and visual speed

  • Mastermind (Goliath, 8+, 2 players). Pure deduction: each guess narrows the possibilities, the same habit logic questions need.
  • Ticket to Ride: First Journey (Days of Wonder, 6+, 2 to 4 players). Planning a route across a map and keeping a goal in mind over several turns.
  • Dobble (Zygomatic, 6+, 2 to 8 players). Spotting the one matching symbol between two cards is visual speed, the same eye odd-one-out questions need.
  • SET (PlayMonster, 6+, and it can be played solo). Finding three cards where each feature is all the same or all different is a matrix question in disguise.
  • Chess. Thinking several moves ahead, and learning from losing.

What we play at home

Rush is made by a family, and these are the games that come out most at our kitchen table.

  • Cabo (Bezier Games, 2 to 4 players). You’re trying to end with the lowest total, so you’re adding small numbers and remembering which cards you’ve seen.
  • Monopoly Deal. Quick, cheap and portable, and it’s turned money into something our children can add up in their heads.
  • Dice Throne (8+, 2 to 6 players). Hero battles decided by dice, and you can’t help learning the odds: a 5 or a 6 is a one-in-three chance.
  • Chess, for the long winter evenings.

Age ratings on the box are a guide, not a rule. Arcadia Quest is rated 14+, and our son has played it since he was 5, with us alongside reading the cards. Bigger games like that and Clank! add longer planning and weighing up risk, and a keen younger child can manage far more than the box suggests when a grown-up plays too.

Which game for which weak spot?

If your child… Try
counts on their fingers for number facts Sleeping Queens, Cribbage, Monopoly Deal
finds words and spelling hard work Bananagrams, Boggle
struggles to picture turned or flipped shapes Blokus, Ubongo
rushes and guesses Mastermind, Rush Hour
misses details Dobble, SET

A game or two a week does more than you’d think. On the other days, a few minutes of quick practice keeps the same skills ticking over, and that’s what Rush is for.

Questions parents also ask

Do board games really help with the 11+?

They give lots of practice at the skills underneath it: number facts, words, shapes and logic. They don’t replace learning the question types, but a child who plays them comes to the questions with quicker basics.

Which game should we start with?

Pick the skill your child finds hardest from the table above, and choose the game in that row they’re most likely to ask for again.

Are card games as good as board games?

Yes. Cribbage, Sleeping Queens and Monopoly Deal are some of the best number practice there is, and a pack of cards fits in a pocket.

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